The older I get and the more responsibilities I take on, the less time I have for my own pursuits. I imagine everyone goes through this in one form or another. Maybe that's why so many of my peers opt out of having children. I love my kids and wouldn't trade them for more time to dig into Unity3D or spend time travelling, but it doesn't make me want more programming time or cultural experiences less. The constant stress of trying to balance my work, home, and personal pursuits is difficult to handle sometimes.
Home
I tried to give Alison a "night off" last night, but it did not go very well for her. Alison made bread and I cooked dinner (just fish and veggies, nothing amazing), got Fletcher in bed, and cuddled with Maris. She started to prototype a craft project, but then fell asleep with Maris. I took pictures.
I tried to do a little bit more work on Project S. However, by the time that everything settled down, it was too late and I was too sleepy to concentrate on what I was doing. I went to bed pretty much as soon as she did.
Work
Today I am working on adding some more log events in C++ for WildStar. It isn't easy because in order to add the events, you have to figure out how the system you are observing works. Some systems are very simple, others are very complex. For example, systems that deal with inventory or other things where some unscrupulous players will attempt to cheat us are going to be very complex, with checking and cross checking. Systems that only deal with a server side event or where we are just trying to detect, say, when someone joins a world are very simple. Anyway, I'm working with the mail system today, so you can probably imagine the crash course I am going through right now (no pun intended).
Also, I need to update some pricing in the game and also do some balancing of the loot that creatures drop in the game.
Project S
I started this project last week. Project S is a game that is more or less already designed, and something I've wanted to do for a very long time. It is moving right along with the game model. The interface side of the game is non-existent, though it is an excellent candidate for me to bring into Unity3D in order to learn the basics of that engine.
Project G
Project G is still in the initial design stages. I need to do a lot more research in the coming months before the design can be roughed in, since this project is focusing on accuracy and detail. I'm working on it when I can, but focusing on Project S because I'm much more likely to finish it in a reasonable time frame.
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