I'm pleased that Cryptic didn't give Star Trek Online two different systems for dealing with character injury and ship injury. It keeps it nice and simple, and the injury levels are a welcome abstraction. I ran through my first set of random quests, and they are quick and easy (not necessarily a bad thing). As they come in there seems to be enough initial variety in these random missions to keep me entertained for a while.
Speaking of entertainment, I am going to try to make up stories to go along with the typical MMO grind. I find it makes both playing and writing about it more enjoyable. Hopefully, it translates into a more fun reading experience as well. Also, I am going to put the observations up here so that if you hate reading about my adventures, you don't have to slog through it. Although, I assure you, today's post is better than yesterday's. It even has pictures!
Speaking of entertainment, I am going to try to make up stories to go along with the typical MMO grind. I find it makes both playing and writing about it more enjoyable. Hopefully, it translates into a more fun reading experience as well. Also, I am going to put the observations up here so that if you hate reading about my adventures, you don't have to slog through it. Although, I assure you, today's post is better than yesterday's. It even has pictures!
T'Bao's Progress
We pick up Lt. T'Bao's story at Earth Spacedock, on her way to see the Chief Medical Officer. He gives T'Bao some regenerators and explains how to treat injuries. As he finishes his talk, he advises her to seek out the Chief Engineering Officer to discuss ship injuries as well. T'Bao discovers that ships can sustain "injuries" which are repaired in almost identical fashion to personal injuries. The Chief Engineering Officer then asks T'Bao to go speak with the Assignment Officer to learn about different mission difficulties and a vague detailing of the risks involved. With her business completed on Earth, T'Bao contacts Ensign Threya and returns to the Thermopylae. She then makes for the Delta Volanis Cluster to see if she can deliver aid in the form of shield generators to a needy planet.
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Lt. T'Bao waits to report to the CMO. |
Upon arrival in the sector, the Thermopylae is contacted by a Tellarite named Lieutenant Grall. He asks Lt. T'Bao to explore three systems in exchange for 1,440 units of dilithium ore, a pat on the back, a wink, and a nod. T'Bao logically accepts. After all, that was what she came here to do anyway. Many anomalies are present within the star cluster, so T'Bao picks the second star on the right and punches it.
Unknown System
T'Bao spends some time cataloging anomalies in the sector and happens upon a planet where Starfleet lost a deep space probe. Starfleet requests that the Thermopylae investigate the crash site and return any recoverable data.
Beaming down to the surface, the away team quickly finds and eliminates any threat posed by the radioactive pieces of the destroyed probe. They manage to avoid the locals, take some selfies, and look at the pretty blue flora before returning to the ship. Ens. Stewart discovers five mineral samples as well. He is very pleased. Ens. Threya nearly punches Ens. Ricky however, when she catches him staring at her rather than being on the lookout for trouble. This might be the last away team assignment for Ens. Ricky.
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(L to R) Ens. Threya, Ens. Stewart, Lt. T'Bao, Ens. Voss, and Ens. Ricky |
Beaming down to the surface, the away team quickly finds and eliminates any threat posed by the radioactive pieces of the destroyed probe. They manage to avoid the locals, take some selfies, and look at the pretty blue flora before returning to the ship. Ens. Stewart discovers five mineral samples as well. He is very pleased. Ens. Threya nearly punches Ens. Ricky however, when she catches him staring at her rather than being on the lookout for trouble. This might be the last away team assignment for Ens. Ricky.
System Xi 082
Starfleet asks Lieutenant T'Bao to contact a research station in the area to see if they require supplies. As they approach, they catalog more anomalies. Ensign Stewart botches a waveform match because he was fumbling with a string cheese at the console. Orion pirates show up to pick a fight, but are quickly destroyed.
System Psi Mu Z
Upon arrival in the system, the U.S.S. Thermopylae discovers and is challenged by an Orion pirate. While fighting, Lt. T'Bao invents the T'Bao Maneuver. This simple maneuver involves taking a mine armed ship and moving in reverse. One ends up in a cloud of mines and, given an obtuse enemy captain, a quick victory as the cloud of mines swarms the closing enemy. Lt. T'Bao uses this maneuver to dispatch six more pirate vessels in short order. She is unsure if "throwing it in reverse and letting the enemy be stupid" really qualifies for maneuverhood, but that is what the crew started calling it. She is also unsure why the Orions would arrive in the system one after the other, rather than forming a fleet and crushing the small Thermopylae. T'Bao concludes that Orion pirates are definitely very stupid, and very bad at piracy.
After completion of the mission, Lt. Grall (representing Starfleet) awards Lt. T'Bao with a crate full of dilithium ore. Score!
Sigma Berenices P122-Mu
Starfleet reports that a medical transport had been attacked and crashed on the surface of a planet in this system. The U.S.S. Thermopylae is dispatched to look for survivors. Crates of valuable medical supplies are neatly grouped in piles on the surface but there is too much interference to beam them up. For some strange reason, it seems perfectly okay to beam down an entire team of living beings through this interference so they can wave a tricorder at the boxes and make them okay to beam up. The crew is suspicious. This also creates a great opportunity for another ambush by I'll let you guess who. Here's a hint: they're green. After three or four skirmishes with the worst pirates in the history of the universe, all of the crates are blessed by tricorder energy. No survivors are found and none of the you-know-whos survived either.
Starfleet asks Lieutenant T'Bao to contact a research station in the area to see if they require supplies. As they approach, they catalog more anomalies. Ensign Stewart botches a waveform match because he was fumbling with a string cheese at the console. Orion pirates show up to pick a fight, but are quickly destroyed.
System Psi Mu Z
Upon arrival in the system, the U.S.S. Thermopylae discovers and is challenged by an Orion pirate. While fighting, Lt. T'Bao invents the T'Bao Maneuver. This simple maneuver involves taking a mine armed ship and moving in reverse. One ends up in a cloud of mines and, given an obtuse enemy captain, a quick victory as the cloud of mines swarms the closing enemy. Lt. T'Bao uses this maneuver to dispatch six more pirate vessels in short order. She is unsure if "throwing it in reverse and letting the enemy be stupid" really qualifies for maneuverhood, but that is what the crew started calling it. She is also unsure why the Orions would arrive in the system one after the other, rather than forming a fleet and crushing the small Thermopylae. T'Bao concludes that Orion pirates are definitely very stupid, and very bad at piracy.
After completion of the mission, Lt. Grall (representing Starfleet) awards Lt. T'Bao with a crate full of dilithium ore. Score!
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The U.S.S. Thermopylae searches for a system that isn't filled with Orion pirates. |
Sigma Berenices P122-Mu
Starfleet reports that a medical transport had been attacked and crashed on the surface of a planet in this system. The U.S.S. Thermopylae is dispatched to look for survivors. Crates of valuable medical supplies are neatly grouped in piles on the surface but there is too much interference to beam them up. For some strange reason, it seems perfectly okay to beam down an entire team of living beings through this interference so they can wave a tricorder at the boxes and make them okay to beam up. The crew is suspicious. This also creates a great opportunity for another ambush by I'll let you guess who. Here's a hint: they're green. After three or four skirmishes with the worst pirates in the history of the universe, all of the crates are blessed by tricorder energy. No survivors are found and none of the you-know-whos survived either.
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